Tekken 5 is credited for taking the series
back to its roots. It incorporates a faster, more fluid fighting system,
improved graphics, returning characters, and some of the Tekken series'
trademark infinite stages. New to Tekken 5 is the crush system which
affects the vulnerability of a character while they attack. For example,
a move with jumping properties, such as a hopkick, will be completely
invulnerable during most of its animation time to all of an opponent's
low attacks.
It also retains its wall juggling concept from Tekken 4, but the element
is effectively less easy to abuse and easier to defend against. The
home version is a collector's edition of sorts, as it includes the
arcade versions of Tekken, Tekken 2, Tekken 3 and StarBlade (as a hidden
game). Tekken 5 also allowed players to customize their fighter for the
first time, allowing them to change the colors of their outfits, buy
additional costumes (only available to a few characters), and equip them
with items by using money gained from playing the Story, Survival, Time
Attck, the side-story Devil Within, and Arcade Battle modes.
Tekken 5 includes a fighting minigame in direct lineage to the Tekken
Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame
follows the adventures of Jin Kazama as he searches the G Corporation in
search for information on his missing mother and other answers. Being
somewhat story oriented, the player is not permitted to use their own
choice of characters like previous iterations. The game also uses a
limited button system, incorporating a Block and Jump button as well as
sizing down the attack buttons to simple "Punch" and "Kick" buttons
(though, some of Jin's fighting special moves can still be performed
such as his Demon's Paw). Along with fighting various Jack models in the
mini-game, the player must pursue minor key quests to proceed. This
mode is one of the two ways to unlock the playable version of Jin's
Devil incarnation, Devil Jin.